Luck of the Lancer: $1,300 St. Patrick's Day Ladder Event
Compete in our Gears of War: Reloaded St. Patrick's Day ladder event with $1,300 in prizes. 2v2 and 4v4 ladders, top 16 make playoffs.
Latest news, guides, and announcements from GotNext.gg
Compete in our Gears of War: Reloaded St. Patrick's Day ladder event with $1,300 in prizes. 2v2 and 4v4 ladders, top 16 make playoffs.
Tournament creation has dozens of variables. Getting the UX right so organizers don't feel overwhelmed has been one of the biggest design challenges on GotNext.
Polling for notifications worked fine at first, but it wasn't going to scale. Here's why I switched to WebSockets and how the migration went.
How GotNext tracks player stats and uses an ELO rating system to power competitive leaderboards.
Cash matches are live. Here's how the dual wallet system works, why I went with PayPal, and the fraud and payout challenges I'm still working through.
GotNext hosted its first major 4v4 Gears of War tournament on January 17th. Here's how it went and what the numbers looked like.
I hosted two tournaments in December and quickly realized: the community wants to run their own. So I built hosted tournaments.
A practical guide to setting up PostHog in a Next.js app and the metrics that actually matter for a competitive gaming platform.
How adding PostHog analytics and watching real user sessions changed the way I approach design decisions on GotNext.
The first version of GotNext looked too generic. Here's how I landed on a dark, sharp aesthetic that actually feels like competitive gaming.
E-Day isn't here yet, and the competitive Gears community is running on fumes. GotNext started as a way to fix that.
A deep dive into why I chose Java, Spring Boot, Next.js, and PostgreSQL for a competitive gaming platform.
How a side project to keep the Gears community busy turned into a full-blown competitive gaming platform.