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·Brock

Luck of the Lancer: $1,300 St. Patrick's Day Ladder Event

Compete in our Gears of War: Reloaded St. Patrick's Day ladder event with $1,300 in prizes. 2v2 and 4v4 ladders, top 16 make playoffs.

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·Brock

Designing the Tournament Creation Flow (It's Harder Than You Think)

Tournament creation has dozens of variables. Getting the UX right so organizers don't feel overwhelmed has been one of the biggest design challenges on GotNext.

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·Brock

Switching the Notification System From Polling to WebSockets

Polling for notifications worked fine at first, but it wasn't going to scale. Here's why I switched to WebSockets and how the migration went.

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·Brock

Stats, ELO, and Building a Leaderboard That Matters

How GotNext tracks player stats and uses an ELO rating system to power competitive leaderboards.

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·Brock

Adding Cash Matches: Two Wallets, PayPal, and the Hard Stuff

Cash matches are live. Here's how the dual wallet system works, why I went with PayPal, and the fraud and payout challenges I'm still working through.

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·Brock

Our First Big Tournament: 92 Players, 23 Teams, and Domez on the Broadcast

GotNext hosted its first major 4v4 Gears of War tournament on January 17th. Here's how it went and what the numbers looked like.

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·Brock

From Running Tournaments Myself to Letting Users Host Their Own

I hosted two tournaments in December and quickly realized: the community wants to run their own. So I built hosted tournaments.

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·Brock

Using PostHog to Understand Your Users

A practical guide to setting up PostHog in a Next.js app and the metrics that actually matter for a competitive gaming platform.

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·Brock

Iterating on Design With Real Feedback

How adding PostHog analytics and watching real user sessions changed the way I approach design decisions on GotNext.

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·Brock

The First Redesign: Finding the Right Look

The first version of GotNext looked too generic. Here's how I landed on a dark, sharp aesthetic that actually feels like competitive gaming.

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·Brock

The Gears of War Community Needs Something to Do

E-Day isn't here yet, and the competitive Gears community is running on fumes. GotNext started as a way to fix that.

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·Brock

Choosing the Right Tech Stack for GotNext

A deep dive into why I chose Java, Spring Boot, Next.js, and PostgreSQL for a competitive gaming platform.

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·Brock

Building a Competitive Gaming Platform From Scratch

How a side project to keep the Gears community busy turned into a full-blown competitive gaming platform.

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